mdsrocker
Vault Dweller
[N4:#MDS Veritas#enlityn#]
Posts: 127
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Post by mdsrocker on Jun 8, 2011 21:24:20 GMT -5
Just announced at Nintendo's Third Party Roundtable, along with Ghost Recon Online for Wii U. Uses gyroscope on controller for aiming. Boasts hardcore competitive multiplayer. A mode was shown when a player as a human in first person view faces an alien commander who is playing something like an RTS on his controller, commanding aliens against the other player.
Literally just announced, what do you guys think?
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MichaelVash7886
Level 2
[N4:MichaelVash7886#MichaelVash7886#MichaelVash7886#]
Posts: 215
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Post by MichaelVash7886 on Jun 8, 2011 21:31:40 GMT -5
Waiting for trailers of both.
Edit: And literally seconds after I say this ubisoft sends me two copies of their press release and a trailer to download....
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hainesdogg
Level 2
[N4:hainesdogg#hainesdogg##]
Posts: 128
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Post by hainesdogg on Jun 9, 2011 8:02:43 GMT -5
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hainesdogg
Level 2
[N4:hainesdogg#hainesdogg##]
Posts: 128
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Post by hainesdogg on Jun 9, 2011 8:51:27 GMT -5
Copying this from Neogaf post
Some of my notes so far:
• Ubisoft Montpellier -- "Killer Freaks from Outer Space" • Exclusive for the Wii U • "Redefining FPS Competitive Multiplayer" • Little goofy looking alien things eating a human arm; Saw gun slices them apart. • STORY • A big wad of pulsating pus has travelled through space and time and has now arrived in London. It is spawning hordes of evil, nasty, flesh-eating freaks. There are a wide variety of said freaks, but the only ones shown today were the little ankle-biting (quite literally) annoying little freaks. • No one listened to you as you frantically prepared in your paranoia for this inevitable alien war • CONTROLS • This is what brings the FPS to the next level. • Darren Boyd (?) main character. You are a bit obsessed with shooting things, and with all these aliens, it's sort of open season for you. • Control is slightly buggy in this early state • He is playing directly on the new Wii U controller screen using the gyro controls. Every movement he makes in real life is translated to the game. • Looks like it may be tiring. "Spatial gameplay." Clearly this requires a decent amount of radial open space, sort of like with Kinect or the 3DS AR stuff. • "More Immersion through controls." • Accelerometer feature moves the character much faster if your movements indicate the need to do so automatically. This makes 180-degree turns much more reasonable. • Jetpack + guns, controllable only because of the new controller's flexibility in design. • Two aliens kinkily spanking one another in the back of one building, lol. • A new way of playing FPS. More accuracy when needed and more immersion. • Now, we will see another way to play. • 1 vs 1, local multiplayer • One of the two showcasers is playing with a Classic Controller. • "Real-time enemy director" • Player 1 is playing a classic FPS game style. Nothing's there for him to shoot, however, until player 2 moves around in a top-down view of the battlefield (zooming in and out, etc.)--who plays as an alien commander--sets out to eradicate the human race by placing hordes of enemies to try and stop the player. Select a freak on the left side of the screen and set it to send it at the opponent. As Player 1 deals with the chaos Player 2 has created, 2 can watch all of the action from his top-down tactical perspective. • Deeper -- New fun with the new controller (gyro, accelerometer); spatial gameplay • Wider -- Real-Time Enemy Director (RED) system • Marc Paranteau (?) from Quebec -- Assassin's Creed • Expand the franchise and add new features that can only happen on this console. • Powerful multi-core architecture and large memory capacity are perfect for the AC development team. • New console fully supports graphical shaders. Compatibility with their engine and assets as a result, so reusal of assets is possible. • Experimenting with controller: ○ Persistent on-screen map ○ Interactive Database ○ Fast weapon selection ○ Alternative puzzle ○ Eagle vision/sense • Developers will experience immediate familiarity with APIs • "This is just the beginning." Dedicated team working hard to ensure the AC experience is optimal on this console.
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