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Post by People Is Tasty on Jun 20, 2011 0:59:50 GMT -5
The Witcher and STALKER: SoC (which lead to playing Clear Sky and Call of Pripyat), both I came to enjoy very much after getting into them.
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Mithan
Level 1
[N4:Mithan#Mithan#Mithan#]
Posts: 43
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Post by Mithan on Jun 21, 2011 9:04:22 GMT -5
I disliked WoW in beta but then ended up wasting about 200-300 days of my life on it. Disliked Asheron's Call 1 in beta but played the shit out of that too.
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Post by cusideabelincoln on Jun 21, 2011 15:24:29 GMT -5
I can't recall any game fitting this criteria. I reserve final judgment for how I feel about a game until I've played the meat and potatoes of the game. As such there are few games I dislike, although some games can certainly fail to hold my interest at first.
And now that I think about it I haven't played or bought very many terrible games. I try to pick my games wisely.
The closest game to fit this mold is probably No More Heroes. I bought it with the reception it gets among the Internet community. But the game didn't really impress me that much, so I stopped playing. I haven't given it a chance for it to grow on me.
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Post by BuckFly on Jun 21, 2011 15:35:32 GMT -5
Hard to believe but I hated Resident Evil 4.
ugh, the controls and then I got stuck in the village and with the lake monster...it just was completely frustrating.
Then I simply enjoyed myself and came to realize it was one of the top 3 games last gen.
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Post by cusideabelincoln on Jun 21, 2011 23:58:07 GMT -5
That's amazing because Resident Evil 4 is one of the games that has an interesting, intriguing, and fast-paced beginning that never really lets up. And not being able to strafe added some thrill, and I didn't particularly miss strafing because they designed the levels in a manner to reduce the need. In fact, if strafing was in the game then one gameplay element would have been greatly mitigated or even eliminated: Location-based damage and shooting objects out of the air. The game, and the controls, forced you to be precise in aiming and it rewarded you for doing so.
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Post by BuckFly on Jun 22, 2011 8:56:43 GMT -5
That's amazing because Resident Evil 4 is one of the games that has an interesting, intriguing, and fast-paced beginning that never really lets up. And not being able to strafe added some thrill, and I didn't particularly miss strafing because they designed the levels in a manner to reduce the need. In fact, if strafing was in the game then one gameplay element would have been greatly mitigated or even eliminated: Location-based damage and shooting objects out of the air. The game, and the controls, forced you to be precise in aiming and it rewarded you for doing so. Yeah, Linc, I laugh at myself now. Seriously what a great game and a great gaming experience.
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